Mc Ribwich
Subdreddit Test Alliance Please Ignore
236
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Posted - 2013.06.19 17:50:00 -
[1] - Quote
This is a long and detailed post explaining an idea about how to improve PC.
Land
At the moment land battles in PC are just simply skirmish matches on the same maps but with a higher risk. Now insted of making a new map for just a district I propose that one district contains 3 or 5 maps, why? well let me explain. What I think should happen is this: when an attacking corporation puts clones on a hostile district it should force the district into a siege mode. Siege mode is where the attack is split into three stages: attack, capture and last stand.
Here are the three stages of the siege mode as told from the attackers perspective:
1 Main deployment on the outskirts and attack on outer defences In the first battle for the district the attackers have to fight the defenders in a skirmish 1.0 battle to dock their MCC so they have a foothold on the district. Both teams get access to orbital strikes at this stage. In this case the attackers are successful and manage to dock their MMC while the defenders still have clones, so we move onto stage 2.
2 Push into inner sections of the district
The attackers were successful in docking their MCC and gaining a foothold on the district, now they must capture the installation that was built in the district. For this part of the siege the attackers must capture all the null cannons and destroy the defenders MCC in a game of skirmish 2.0, both teams can use orbital strikes in this stage. If the attackers were to win again, and this time kill all of the defenders clones they would take the district. However, if the defenders still had clones left then the siege would move onto stage 3, the showdown.
3 Final attack and push into the heart of the district - last stand for the defenders
All the attackers have to do now is mop up the remaining clones. Sounds simple right? Wrong. The defenders put time and money, blood sweat and sweet sweet tears into this district, and because of this they are going to use the rest of their clones to fight to the last man and the last bullet. Because of this they have set up a last resort defence, and have barricaded themselves inside their last outpost which is littered with makeshift defences. The attackers can win this battle in two ways. One by killing the remaining clones that are making a last stand, or two by blowing the doors of the outpost open using brute force and uploading a virus to the mainframe. Which will kill off all of the active defenders while capturing the remaining clone reserves. Both sides can use orbital strikes in this last stand. However if it is possible an EVE player can be a complete **** and drop down CRU's for the defenders (Only a maximum of 2 CRU'S can be dropped onto one battle, each only hold 60 clones each.)
The outcome of the battles are dynamic and are not just set in the same order, for instance:
If the defenders manage to kill off all of the clones in stage 1 then the attack has failed and the attackers loose. However, if they manage to destroy the MCC but not the clones then a last stand could occur.This has the attackers (now defenders in this case) using the carcass of the dead MCC to form a makeshift base camp so they can hold out until more clones arrive from a friendly district (with a new MCC.) This stage of the attack lasts a maximum of 4 battles, unless all the attackers (now defenders) clones run out. Orbitals can be used at this stage. And EVE players can be dicks and drop down CRU's like in stage 3.
If the defenders were to win stage 2, by destroying the MCC not the clones, then the same situation that happened in stage 1 would happen for the next battle.
Now say the defenders manage to achieve the unbelievable and kill off all the attacker's clones during their last stand, of course sweet tears would be harvested from the attackers but not only that, the defenders would win the battle for the district. At a heavy cost. To recover from the damage that was done during the attack by the enemy the district would slowly have to regain the ability to produce clones again efficiently again. Over the course of four days the district's clone production value would go from 25% (day one) to 50% (day two) then to 75% (day three) until it is back to 100% on day four. These three percentage stages only come into effect depending on how many stages the siege for the district got to (Eg only 25% if the enemy was defeated on stage 1, while it would be 50% if the enemy was defeated on stage 2.)
Now for space
SPACCCCCCCCCCEEEE
Seeing as an attack on one of your districts can be so devastating it should only be fair that the defending corporation can raid the clone transports that are heading for their district.
Seeing as EVE players can't blow up the transport ship, or see it, in EVE then I suggest a much more fun alternative. When a corporation sends their clones to attack a district there should be small 50 or 30 minute (transport times are being plucked out of my head, it should be based on how long it would take a freighter in EVE to travel to the desired district) window that the defending corporation can attack the transport ship. To start off, the defending corporation would be alerted of the clones being transported to their district as soon as the attackers push the button. The transport ship would be shown real time on the Dust map and would visible to anyone in the defending corporation as maybe a red glowing dot that is slowly making its way across the map.
The defending corporation should be able to hack into the ship remotely and corrupt the clones, causing them to come to life inside the ship and wreck havoc by destroying as many clones as they can (or sabotaging the MCC whatever floats their boat.)
Now you might be saying this is unfair to the attackers but this is where it gets interesting. (Continued next post) |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
236
|
Posted - 2013.06.19 17:51:00 -
[2] - Quote
(Continued)
The defenders should be able to corrupt clones and take them over while they are being transported, but distance is a massive factor in all this. Added to that the defenders should only be able to corrupt half of the total clones maximum.
The defenders can only corrupt a certain number of clones depending on how far away the transport ship is from their district. If the the attackers have only just pushed the button to transport clones to the defenders district, then the defenders won't be able to corrupt any clones. However, if the ship if halfway to the defenders district then the defenders can corrupt half of the total number of clones they are allowed to corrupt (say the attackers only sent over 200 clones, the defenders will only be able to corrupt 100 maximum, so in this case they can only corrupt 50 clones seeing as the ship is half way to the district.)
During the entire clone journey a corruption attack can only happen once, so the defenders would have to choose the right moment to corrupt the enemy's clones. We might start seeing defenders corrupting the attackers clones just before the transport ship makes it to the district, and attackers setting up defence squads just in case their clones get corrupted
Apart from the defenders being able to cause havoc on the ship and destroy the clones that are still in the bays, clones will still be lost if players are killed, regardless if they are bring used by the defenders or attackers.
The only way the attackers can stop more clones from being lost is by re-taking the central mainframe that controls all of the clones in the ship. There is a time limit however, the battle on board the ship would only last about 10 minutes because the corrupted clones not being reanimated properly, causing them to decay.
This would only work when clones are being moved to different planets, if it was district to district on the same planet then it would be awesome to see some convoy attack sort of battle, but I have written too much already.
If CCP actually decided to use my idea then I would be more than happy, but there is probably some flaw with it that I haven't thought of, hope you liked it. |